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    Hidden Power IVs for Technician ability

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    lotteries
    Regular Trainer

    Male Number of posts : 88
    Age : 87
    Location : The underwater palace of Atlantis
    Registration date : 2009-01-17

    Hidden Power IVs for Technician ability

    Post by lotteries on Fri Aug 07, 2009 11:54 am



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    Hidden Power IVs for Technician ability

    Getting Started

    One of the more interesting and useful abilities in D/P/P is Technician. This ability increases the power of all moves with a base power of 60 or less, increasing the damage by an extra 50%. Believe it or not, it also works on moves with variable powers, such as Natural Gift, Magnitude and so on. This includes the move Hidden Power.

    This list was created for those who wish to use a Hidden Power with Technician, getting a stronger base damage overall than it would normally reach (up to 90 base power after the Technician boost, much stronger than the 70 base maximum normally reached with Hidden Power). Sadly, when making a Hidden Power of power strength 60, a lot of stats are reduced in order to accommodate a lower strength. In total, four of the six IVs are reduced to make a Power of exactly 60 strength. It would seem that using Technician in this way would not be worth the trade off. But if the power is reduced to 59, only one of the six IVs is affected. This unfortunately happens to be SpA, and since Hidden Power is based off SpA, it affects the base damage granted ever so slightly. Reducing the power to 59
    however has two main advantages over a power of 60:

    Maximum Speed:

    This is especially important for those who wish to sweep with the Hidden Power. Technician raises the base power effectively to 89, not much different from other common Special-based moves, such as Psychic (90 BP) and Ice Beam (95 BP), and since it's possible to sweep with a 70 Base Power move after a Nasty Plot or two, this is worth considering.

    Better Defenses:


    While SpD in the case of either 59 strength or 60 strength Hidden Power is not affected, the HP and Def are affected. Using a 59 strength HP allows you to retain both maximum HP and Def for that Hidden Power, giving you an extra edge in survivability. The difference is minimal, but those minimal changes are often crucial.

    Also consider that the two main special Technician users - Ambipom and Persian - also have access to Nasty Plot, so lowering the SpA by 2 will be negligible after the SpA is raised.

    Just a final thing to note, after checking what the Hidden Power strength would be if both SpA and Spe were maximized it turns out this lowers the base power to unusable levels, since it can only reach at best 49 base power even with Technician, you'd only get a marginal boost in damage (49 x 1.5 = 74) over the normal base damage of 70.

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    Hidden Powers

    For those of you wishing to use a slower speed for purposes of Trick Room, you can subtract 28 from the Spe to get the lowest possible number (so 31 Spe IV would go down to 3 Spe IV and keep the same HP strength, and so on).

    Help from Smogon and Shoddy Team Builder. The IVs for the Hidden Power combinations are listed in this order: HP/Atk/Def/SpA/SpD/Spe.

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    Fire

    59 Power
    31/30/31/28/31/30
    31/31/30/28/31/30
    30/30/31/28/31/30
    30/31/30/28/31/30
    60 Power
    29/28/29/30/31/28
    29/29/28/30/31/28
    28/28/29/30/31/28
    28/29/28/30/31/28

    Water

    59 Power
    31/31/31/28/31/30
    31/30/30/28/31/31
    30/31/31/28/31/30
    30/30/30/28/31/31
    60 Power
    29/29/29/30/31/28
    29/28/29/30/31/29
    28/29/29/30/31/28
    28/28/28/30/31/29

    Grass

    59 Power
    31/30/31/28/31/31
    31/31/30/28/31/31
    30/31/31/28/31/31
    60 Power
    29/28/29/30/31/29
    29/29/28/30/31/29
    28/29/29/30/31/29

    Electric

    59 Power
    31/31/31/28/31/31
    31/30/30/29/31/30
    30/31/30/29/31/30
    60 Power
    29/29/29/30/31/29
    29/28/28/31/31/28
    28/29/28/31/31/28

    Ice

    59 Power
    31/30/30/29/31/31
    31/31/31/29/31/30
    30/30/30/29/31/31
    60 Power
    29/28/28/31/31/29
    29/29/29/31/31/28
    28/28/28/31/31/29

    Fighting

    59 Power
    31/31/30/28/30/30
    30/30/31/28/30/30
    30/31/30/28/30/30
    60 Power
    29/29/28/30/30/28
    28/28/29/30/30/28
    28/29/28/30/30/28

    Poison

    59 Power
    31/31/30/28/30/31
    30/31/30/28/30/31
    60 Power
    29/29/28/30/30/29
    28/29/28/30/30/29

    Ground

    59 Power
    31/31/31/28/30/31
    30/30/30/29/30/30
    60 Power
    29/29/29/30/30/29
    28/28/28/31/30/28

    Flying

    59 Power
    31/31/31/30/30/30
    30/30/30/30/30/31
    60 Power
    29/29/29/30/30/28
    28/28/28/30/30/29

    Psychic

    59 Power
    31/30/31/29/31/30
    31/31/30/29/31/30
    30/31/31/29/31/30
    60 Power
    29/28/29/31/31/28
    29/29/28/31/31/28
    28/29/29/31/31/28

    Bug

    59 Power
    31/31/31/29/30/30
    31/30/30/29/30/31
    30/31/31/29/30/30
    30/30/30/29/30/31
    60 Power
    29/29/29/31/30/28
    29/28/28/31/30/29
    28/29/29/31/30/28
    28/28/28/31/30/29

    Rock

    59 Power
    31/31/30/29/30/30
    30/30/31/29/30/30
    60 Power
    29/29/28/31/30/28
    28/28/29/31/30/28

    Ghost

    59 Power
    31/31/30/29/30/31
    31/30/31/29/30/31
    30/31/30/29/30/31
    30/30/31/29/30/31
    60 Power
    29/29/28/31/30/29
    29/28/29/31/30/29
    28/29/28/31/30/29
    28/28/29/31/30/29

    Dragon

    59 Power
    31/30/31/29/31/31
    31/31/30/29/31/31
    30/31/31/29/31/31
    60 Power
    29/28/29/31/31/29
    29/29/28/31/31/29
    28/29/29/31/31/29

    Dark

    59 Power
    31/31/31/29/31/31
    60 Power
    29/29/29/31/31/29

    Steel

    59 Power
    31/31/31/29/30/31
    30/30/30/28/31/30
    60 Power
    29/29/29/31/30/29
    28/28/28/30/31/28



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