This is a little guide to calculating damage I made, and hopefully it'll be easy to understand.
NOTE: BASIC MATH SKILLS REQUIRED
Here's the steps!
* = This step does not always apply, so it may need to be left out!
Also: ROUND EVERY ANSWER DOWN! To the nearest whole number! 56.9958 = 56! This is extremely important!
1. First, take the level of the attacking pokemon and multiply that by two.
2. Divide that number by five, then add 2.
3. Take the number you have and multiply it by the power of the attacking pokemon's move.
4. Multiply that by the attacking pokemon's attack / special attack stat. (omg big number)
5. Divide that number by 50.
6. Next, you divide the number you have by the defense / special defense stat (whichever applies) of the defending pokemon. Round down.
* Here, you multiply/divide accordingly with burn, weather, abilities (like flash fire), reflect and light screen.
* Critical hit? Multiply by 2.
* Here, you multiply with life orb (x1.3) or if the attacking pokemon happens to be using the move "Me First" (x1.5).
7. This is an interesting step. Here, you multiply by the random value. Don't be afraid of how complex that sounds though; the random value determines if you do maximum or minimum damage (or in between if you want). To calculate minimum damage, multiply by 85. To calculate maximum damage, multiply by 100. In case you are wondering, a full set of values is this:
85, 87, 89, 90, 92, 94, 96, 98 = 7.69% chance of happening (each),
86, 88, 91, 93, 95, 97, 99 = 5.13% chance of happening (each),
100 = 2.56% chance of happening.
Now, on to the rest of the steps:
8. Divide by 100.
* Does the move get STAB? x1.5 if it does.
9. If the attacker's move is super effective against the defender's type, multiply by 2. If it's neutral, don't do anything. If the move is not very effective, divide by 2.
* Here, you multiply/divide accordingly with the ability solid rock/filter (x.75), expert belt (x1.2 if super effective), tinted lens (x2 if not very effective), and type-resisting berries (x.5 when move is super effective).
And, you're done! If you did everything correctly, you should end up with the amount of damage you do (not a percentage).
I hope this helps you guys. =)
If for some reason this is really confusing, you can try smogon's (which is where I learned it...eventually), but that one can get confusing. Being able to understand the damage calc was the point of this guide lol.
MY EXAMPLE.
Let's say you have a level 100 Arcanine has a special attack stat of 328. Your opponent has a level 100 Mr. Mime with a special defense state of 372. Arcanine uses flamethrower; what happens to the Mr. Mime?
100 x 2 = 200
200 / 5 = 40, + 2 = 42
42 x 95 (flamethrower power) = 3,990
3,990 x 328 = 1,308,720
1,308,720 / 4 = 26,174.4 rounded down = 26,174
26,174 / 372 = 70.36 rounded down = 70
No weather or anything,
BUT OMG IT'S A CRIT, 70 x 2 = 140
It has life orb: 140 x 1.3 = 182
182 x 85 (minimum damage, for instance) = 15,470
15,470 / 100 = 154.7 rounded down = 154
STAB: 154 x 1.5 = 231
Move is neutral, so nothing happens here.
Mr. Mime doesn't have any berries or anything.
SO, my final product is 231 minimum damage dealt to Mr. Mime. Yay!
If you need help understanding the damage calculator or you need more examples, then PM me and I'll help you!
--
Any feedback is greatly appreciated :D
Also: any other guides you want me to make? I'll be happy to make them :D
NOTE: BASIC MATH SKILLS REQUIRED
Here's the steps!
* = This step does not always apply, so it may need to be left out!
Also: ROUND EVERY ANSWER DOWN! To the nearest whole number! 56.9958 = 56! This is extremely important!
1. First, take the level of the attacking pokemon and multiply that by two.
2. Divide that number by five, then add 2.
3. Take the number you have and multiply it by the power of the attacking pokemon's move.
4. Multiply that by the attacking pokemon's attack / special attack stat. (omg big number)
5. Divide that number by 50.
6. Next, you divide the number you have by the defense / special defense stat (whichever applies) of the defending pokemon. Round down.
* Here, you multiply/divide accordingly with burn, weather, abilities (like flash fire), reflect and light screen.
* Critical hit? Multiply by 2.
* Here, you multiply with life orb (x1.3) or if the attacking pokemon happens to be using the move "Me First" (x1.5).
7. This is an interesting step. Here, you multiply by the random value. Don't be afraid of how complex that sounds though; the random value determines if you do maximum or minimum damage (or in between if you want). To calculate minimum damage, multiply by 85. To calculate maximum damage, multiply by 100. In case you are wondering, a full set of values is this:
85, 87, 89, 90, 92, 94, 96, 98 = 7.69% chance of happening (each),
86, 88, 91, 93, 95, 97, 99 = 5.13% chance of happening (each),
100 = 2.56% chance of happening.
Now, on to the rest of the steps:
8. Divide by 100.
* Does the move get STAB? x1.5 if it does.
9. If the attacker's move is super effective against the defender's type, multiply by 2. If it's neutral, don't do anything. If the move is not very effective, divide by 2.
* Here, you multiply/divide accordingly with the ability solid rock/filter (x.75), expert belt (x1.2 if super effective), tinted lens (x2 if not very effective), and type-resisting berries (x.5 when move is super effective).
And, you're done! If you did everything correctly, you should end up with the amount of damage you do (not a percentage).
I hope this helps you guys. =)
If for some reason this is really confusing, you can try smogon's (which is where I learned it...eventually), but that one can get confusing. Being able to understand the damage calc was the point of this guide lol.
MY EXAMPLE.
Let's say you have a level 100 Arcanine has a special attack stat of 328. Your opponent has a level 100 Mr. Mime with a special defense state of 372. Arcanine uses flamethrower; what happens to the Mr. Mime?
100 x 2 = 200
200 / 5 = 40, + 2 = 42
42 x 95 (flamethrower power) = 3,990
3,990 x 328 = 1,308,720
1,308,720 / 4 = 26,174.4 rounded down = 26,174
26,174 / 372 = 70.36 rounded down = 70
No weather or anything,
BUT OMG IT'S A CRIT, 70 x 2 = 140
It has life orb: 140 x 1.3 = 182
182 x 85 (minimum damage, for instance) = 15,470
15,470 / 100 = 154.7 rounded down = 154
STAB: 154 x 1.5 = 231
Move is neutral, so nothing happens here.
Mr. Mime doesn't have any berries or anything.
SO, my final product is 231 minimum damage dealt to Mr. Mime. Yay!
If you need help understanding the damage calculator or you need more examples, then PM me and I'll help you!
--
Any feedback is greatly appreciated :D
Also: any other guides you want me to make? I'll be happy to make them :D
Last edited by Lotteries on Sat Jan 31, 2009 3:07 am; edited 6 times in total