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    Damage calculator - Easy to understand (:

    lotteries
    lotteries
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    Damage calculator - Easy to understand (: Empty Damage calculator - Easy to understand (:

    Post by lotteries Fri Jan 30, 2009 8:23 pm

    This is a little guide to calculating damage I made, and hopefully it'll be easy to understand.

    NOTE: BASIC MATH SKILLS REQUIRED

    Here's the steps!

    * = This step does not always apply, so it may need to be left out!
    Also: ROUND EVERY ANSWER DOWN! To the nearest whole number! 56.9958 = 56! This is extremely important!

    1. First, take the level of the attacking pokemon and multiply that by two.
    2. Divide that number by five, then add 2.
    3. Take the number you have and multiply it by the power of the attacking pokemon's move.
    4. Multiply that by the attacking pokemon's attack / special attack stat. (omg big number)
    5. Divide that number by 50.
    6. Next, you divide the number you have by the defense / special defense stat (whichever applies) of the defending pokemon. Round down.
    * Here, you multiply/divide accordingly with burn, weather, abilities (like flash fire), reflect and light screen.
    * Critical hit? Multiply by 2.
    * Here, you multiply with life orb (x1.3) or if the attacking pokemon happens to be using the move "Me First" (x1.5).
    7. This is an interesting step. Here, you multiply by the random value. Don't be afraid of how complex that sounds though; the random value determines if you do maximum or minimum damage (or in between if you want). To calculate minimum damage, multiply by 85. To calculate maximum damage, multiply by 100. In case you are wondering, a full set of values is this:

    85, 87, 89, 90, 92, 94, 96, 98 = 7.69% chance of happening (each),
    86, 88, 91, 93, 95, 97, 99 = 5.13% chance of happening (each),
    100 = 2.56% chance of happening.

    Now, on to the rest of the steps:

    8. Divide by 100.
    * Does the move get STAB? x1.5 if it does.
    9. If the attacker's move is super effective against the defender's type, multiply by 2. If it's neutral, don't do anything. If the move is not very effective, divide by 2.
    * Here, you multiply/divide accordingly with the ability solid rock/filter (x.75), expert belt (x1.2 if super effective), tinted lens (x2 if not very effective), and type-resisting berries (x.5 when move is super effective).

    And, you're done! If you did everything correctly, you should end up with the amount of damage you do (not a percentage).

    I hope this helps you guys. =)

    If for some reason this is really confusing, you can try smogon's (which is where I learned it...eventually), but that one can get confusing. Being able to understand the damage calc was the point of this guide lol.

    MY EXAMPLE.

    Let's say you have a level 100 Arcanine has a special attack stat of 328. Your opponent has a level 100 Mr. Mime with a special defense state of 372. Arcanine uses flamethrower; what happens to the Mr. Mime?

    100 x 2 = 200
    200 / 5 = 40, + 2 = 42
    42 x 95 (flamethrower power) = 3,990
    3,990 x 328 = 1,308,720
    1,308,720 / 4 = 26,174.4 rounded down = 26,174
    26,174 / 372 = 70.36 rounded down = 70
    No weather or anything,
    BUT OMG IT'S A CRIT, 70 x 2 = 140
    It has life orb: 140 x 1.3 = 182
    182 x 85 (minimum damage, for instance) = 15,470
    15,470 / 100 = 154.7 rounded down = 154
    STAB: 154 x 1.5 = 231
    Move is neutral, so nothing happens here.
    Mr. Mime doesn't have any berries or anything.

    SO, my final product is 231 minimum damage dealt to Mr. Mime. Yay!

    If you need help understanding the damage calculator or you need more examples, then PM me and I'll help you!
    --

    Any feedback is greatly appreciated :D
    Also: any other guides you want me to make? I'll be happy to make them :D


    Last edited by Lotteries on Sat Jan 31, 2009 3:07 am; edited 6 times in total
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by Guest Fri Jan 30, 2009 8:49 pm

    Very nice. A simple and easy to understand guide. flower
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    Haruka
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by Haruka Fri Jan 30, 2009 8:50 pm

    -doesn't wanna read all of it-
    XD
    It looks easy from what I read, though.
    I'm sure it'll help me in some way. =)
    lotteries
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by lotteries Fri Jan 30, 2009 8:51 pm

    Thanks socks xD
    lol just read it ray ;P
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    Haruka
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by Haruka Fri Jan 30, 2009 8:52 pm

    I will when I'm not chaining. x3
    lotteries
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    Male Number of posts : 88
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by lotteries Fri Jan 30, 2009 8:52 pm

    rayquaza_lover wrote:I will when I'm not chaining. x3
    Okay xD
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by Guest Fri Jan 30, 2009 10:16 pm

    I feel so dumb reading this. x3
    lotteries
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by lotteries Fri Jan 30, 2009 10:17 pm

    Why? xD Cause of the easy math?
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by Guest Fri Jan 30, 2009 10:19 pm

    Lotteries wrote:Why? xD Cause of the easy math?
    I can calculate quadratic equations, but this just bamboozles ne. xD
    lotteries
    lotteries
    Regular Trainer


    Male Number of posts : 88
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by lotteries Fri Jan 30, 2009 10:24 pm

    Bam! It's Lexi wrote:
    Lotteries wrote:Why? xD Cause of the easy math?
    I can calculate quadratic equations, but this just bamboozles ne. xD

    0______________________________________0

    ...it does?
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by Guest Fri Jan 30, 2009 10:31 pm

    Lotteries wrote:
    Bam! It's Lexi wrote:
    Lotteries wrote:Why? xD Cause of the easy math?
    I can calculate quadratic equations, but this just bamboozles ne. xD

    0______________________________________0

    ...it does?
    Yep.
    I tend to over-complicate things.
    lotteries
    lotteries
    Regular Trainer


    Male Number of posts : 88
    Age : 93
    Location : The underwater palace of Atlantis
    Registration date : 2009-01-17

    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by lotteries Fri Jan 30, 2009 11:16 pm

    Bam! It's Lexi wrote:
    Lotteries wrote:
    Bam! It's Lexi wrote:
    Lotteries wrote:Why? xD Cause of the easy math?
    I can calculate quadratic equations, but this just bamboozles ne. xD

    0______________________________________0

    ...it does?
    Yep.
    I tend to over-complicate things.

    pm me about what you're having trouble with. =)
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by Guest Sat Jan 31, 2009 10:08 am

    Bam! It's Lexi wrote:
    Lotteries wrote:
    Bam! It's Lexi wrote:
    Lotteries wrote:Why? xD Cause of the easy math?
    I can calculate quadratic equations, but this just bamboozles ne. xD

    0______________________________________0

    ...it does?
    Yep.
    I tend to over-complicate things.
    Well this isn't that kind of equation......IT'S POKEMON
    lotteries
    lotteries
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    Damage calculator - Easy to understand (: Empty Re: Damage calculator - Easy to understand (:

    Post by lotteries Sat Jan 31, 2009 11:38 am

    lol exactly xD

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