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    EV Training Guide

    Scep
    Scep
    EPL Founder


    Female Number of posts : 299
    Age : 29
    Location : In New York City's Computers
    Registration date : 2008-06-22

    EV Training Guide Empty EV Training Guide

    Post by Scep Sun Jun 22, 2008 8:06 pm

    Pokemon Diamond + Pearl Effort Value (EV) Guide

    |1| What are EV’s?
    |2| How to EV Train
    |3| EV Data (Numerical)
    |4| Key Pokemon For Wild Training (Not Recommended Over Vs. Seeker Training)
    |5| Berries and Vitamins That Affect EV Training
    |6| Modifiers For EV Training – Power, Macho, Pokerus
    |7| The Versus Seeker and Its Uses
    |8| Note: Free Fishing For EV’s.
    |9| Recommended Training


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    |1| What are EV’s?

    EV is the shortened name for Effort Value, which is a hidden stat upgrade used in the Pokemon video games. These give a specific bonus to their respective stats depending on your level – the higher your level, the better the ratio of EV to Stat given. This ratio is four EV’s per point stat at level 100, the maximum possible.

    EV’s are gained by fighting Pokemon, each of which give a specific amount and type of EV’s after they faint in battle. Catching a Pokemon does not give you EV’s, as they are calculated along with experienced gained. Along the same string, EV’s come into effect upon level-up, giving you an increased stat bonus; this means that level 100 Pokemon will not have an increase in stats, even if EV trained at that level. However, EV training can be done at any level from 1 to 99, as EV’s will take effect as soon as you level.

    I repeat, there is no way in-game to check the current amount of EV’s your Pokemon has. This means that the only way to tell is either to calculate EV’s, assuming you know the Pokemon’s IV’s, or write down whatever it is that you kill and/or the EV bonuses you gain from them.

    EV’s, however, have certain limitations. The maximum amount of EV’s one can get in any given stat is 255, but usually 252 are used since the stat bonus rounds down (255/4=63.75, which rounds to 63, while 252/4=63, which also rounds to 63). As well, the maximum amount of EV’s that any Pokemon can have is 510 total. This means that the sharpest split, 252/252/4, makes use of all but 2 EV’s, since the closest number to 510 that is divisible by 4 is 508. Other EV spreads look for key numbers or maximum versatility, and depend on the Pokemon and role it is meant to play.


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    |2| How to EV Train

    While EV training was mostly covered in the previous section, there are various comments that need be made. First, Pokemon used in the main storyline which simply fight anything are extremely difficult to EV train as they will most likely have “junk EV’s,” or EV’s in the wrong stats. For example, an Alakazam rarely wants physical attack or defense EV’s, as it is not strong enough to attack physically or sturdy enough to take hits, even with the stat bonus.

    That said, all hatched and caught Pokemon start with no EV’s at all on them. This means that they are clean and can be EV trained freely, with no risk of these “junk EV’s” from normal training.

    I recap, the maximum number of EV’s that can be had in any stat is 255, and the maximum total is 510. This means that any one stat can be boosted by up to 63 points, which is a huge difference. EV training is extremely important for competitive battling.

    To EV train, one fights specific Pokemon that give the wanted EV’s (Check later in the guide for more information on this numerically). These hidden bonuses add up and come into play when the Pokemon levels up and its stats are recalculated. It is highly recommended that one uses either the counter or the piece of paper to record how many Pokemon were knocked out, so that it is possible to calculate the current number of EV’s on the Pokemon being EV trained.


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    |3| EV Data (Link)

    As mentioned before, every Pokemon gives a certain number of EV’s upon fainting. These range from, generally, 1-3 in a single stat. The exceptions are the few Pokemon that give EV’s to two stats, which never total above three. Also, EV increases generally tie into the Pokemon, and increase as the Pokemon’s evolution chain is furthered. For example, Azurill gives 1 HP EV, Marill gives 2 HP EV’s, and Azumarill gives 3 HP EV’s. Pokemon with various strengths will sometimes give more than one type of EV, like Donphan which gives 1 Atk EV and 1 Def EV.

    All the data you'll need, numerically, is in the EV guide at GameFAQs – http://www.gamefaqs.com/portable/ds/file/925601/45193

    To save space and formatting pain, I do not plan to re-copy all of this to the guide. However, remember that for increasing EV's many Pokemon are useless - you need to either fight trainers or wild Pokemon, and many can't found either way. A prime example are legendaries, who, while they give great EV's, are one-time-only and therefore don't give you reliable EV training.


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    |4| Ideas For Training in the Wild

    Quoted from ChrisLv255 on GameFAQs

    ---------------------------
    HP: Route 201 (Bidoof [1], run from Starly), Windworks Valley (Shellos [1] and Bidoof, run from all others) and Route 222 (Gastrodon ONLY [2 apiece], run from everything else)

    Attack EVs: Route 212 (Kricketune [2] and Bibarel [2], run from everything else), Route 208 (Bibarel [2], Machop [1], run from others), Fish with the Super Rod at Lake Valor (Seaking [2] and Gyarados [2] – Post-E4, the wild pokemon will be Lv30-55)

    Defense EVs: Iron Island Mines (Geodude family [dude 1, gravel 2] and Onix [1], run from Zubat Family), Oreburgh Mine (Geodude [1], Onix [1], run from Machop and Zubat)

    Special Attack EVs: Old Chateau (The haunted house in Eterna Forest, Gastly family [Gastly 1, Haunter 2 *GBA SLOT*, Gengar 3 *GBA SLOT*])

    Special Defense: Any SEA ROUTE (Tentacool Family ['cool 1, 'cruel 2], run from everything else)

    Speed: Ravaged Path (that cave between Jubilife and Floroma, Zubats [1], run from Geodudes (if on land) and Psyduck (if surfing)
    ---------------------------


    Note that these are the main spots for wild battling. Using the Versus Seeker or Free Fishing (read section |8|) is faster than this almost 100% of the time. The differences are only when your Pokemon are all low-level. Switching your Pokemon that’s being trained in and out of a Trainer Battle against Pokemon that are level 50 and above will get you great EV’s and also Exp, always useful, with very reliable find rates and no running needed.


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    |5| Berries and Vitamins That Affect EV Training

    Berries and Vitamins have distinct effects on EV training, reducing and increasing the amount of EV’s in a certain given stat respectively. The EV-reducing berries increase happiness but reduce EV’s to 100 if greater than 109, or reduce by 10 on all uses if not greater than 109. This means that to completely clear EV’s, it takes a maximum of 11 berries per stat that needs to be cleared.

    Vitamins give 10 EV’s to their respective stat, with a few simple catches: They only work if the number of EV’s in that stat is less than 100, and they can’t take the total over 510. This means that one can get, at best, 200 EV’s from vitamins if training two stats, more if training three or four. All Vitamins can be bought in the Veilstone Mall or at the Battle Tower for 1BP.

    ---------------------------
    Berries that reduce EV’s are:
    HP – Pomeg
    Atk – Kelpsy
    Def – Qualot
    SpA – Hondew
    SpD – Grepa
    Spd – Tamato
    ---------------------------


    ---------------------------
    Vitamins that add EV’s are:
    HP – Hp Up
    Atk – Protein
    Def – Iron
    SpA – Calcium
    SpD – Zinc
    Spd – Carbos
    ---------------------------


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    |6| Modifiers For EV Training – Power, Macho, Pokerus

    Where the Advanced generation brough Macho Brace and Pokerus, Diamond and Pearl added the Power items, an invaluable asset to EV training. Each of these has their own specific effect, as noted, and take effect before Pokerus’ doubling (e.g. they are doubled by Pokerus as well). Power items are bought at the Battle Tower for 16 BP each, totaling 96 BP. A VERY worthwile investment.


    ---------------------------
    Macho Brace: Doubles any and all EV’s gained from battle.
    Power Weight: Adds 4 HP Ev’s per KO to total gain.
    Power Bracer: Adds 4 Atk Ev’s per KO to total gain.
    Power Belt: Adds 4 Def Ev’s per KO to total gain.
    Power Lens: Adds 4 SpA Ev’s per KO to total gain.
    Power Band: Adds 4 SpD Ev’s per KO to total gain.
    Power Anklet: Adds 4 Spd Ev’s per KO to total gain.
    ---------------------------


    Pokerus is an infection that Pokemon can get, which doubles EV’s gained in battle. It is obtained in rare cases from battling wild Pokemon, but more commonly from spreading – Pokemon with active Pokerus (a [PKRS] box in their description) get the doubled EV’s and have a chance of spreading it to adjacent Pokemon in party when you battle (they don’t have to be in battle). A smiley face denotes cured Pokerus – the Pokemon still gets the doubled EV’s, but is no longer able to spread them.

    Due to the incredible Power items, let’s look at some math:

    Training: Speed. Fight: Magikarp x6. Item: Power Anklet.
    Each Magikarp gives (1+4)*2 EV’s with Power Anklet, for 10 EV’s each. This means that each time fighting 6 gives 60 Speed EV’s – it only takes 5 times to max speed.

    Training: Attack/Speed. Fight: Staraptor x2. Item: Power Anklet.
    Each Staraptor gives 3 Attack EV’s, and Power Anklet adds 4 Speed EV’s. This means fighting 2 nets (3x2) Attack + (4x2) Speed per fight, giving 12 Attack and 16 Speed.

    This is why having Power items and Pokerus are so valuable for EV training – they cut time down by a huge number; at best even to 10% of the time it would take without them! (It takes 26 Gastly (with Power Lens and Pokerus) vs. 252 Gastly (Without either) to max SpA!)


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    |7| The Versus Seeker and Its Uses

    As most veterans of the game know, the Versus seeker is an item that allows the user to re-fight trainers, who increase the level and evolution stage of their Pokemon as you go along. Note that it’s not guaranteed to find a trainer, but the chance of any give one battling you when the item is used is fairly high. Also note that the Versus seeker has a 100-step charge time.

    Various trainers give excellent results EV-wise when fought with the Versus seeker. Remember, if the Power items are being used, the most accessible one with the most Pokemon (3 is better than 2 mathematically, even if it gives 4 base EV's as opposed to 5 or something. The +8 bonus from Pokerus/Power items really adds up fast) is the best option.

    A list of these trainers is as follows:

    For HP
    Route 209 - Cowgirl Shelley - L14, 15, 15, 15, and 16 Bidoof (5 HP Total, 5 Pokemon)
    Route 210 - Bird Keeper Brianna (lower level) - L38 and 42 Noctowl (4 HP Total, 2 Pokemon)
    Route 212 - Fisherman Travis (bottom) - L17, 17, and 18 Barboach, L20 Shellos (4 HP Total, 4 Pokemon)
    Route 213 - Tuber Jared (pacing) - L52, 53, and 51 Gastrodon (6 HP Total, 3 Pokemon)
    Route 219 – Tuber Mariel – L29 and 29 Marill (4 HP Total, 2 Pokemon)

    It is noted that Tuber Mariel is in an area with limited movement space.

    For Attack
    Route 203 - Lass Madeline (upper area) - L38 Staraptor, L38 Bibarel (5 Attack Total, 2 Pokemon)
    Route 213 - SwimmerM Sheltin - L30, 29, and 31 Gyarados (6 Attack Total, 3 Pokemon)
    Route 214 - PI Carlos - L36 Goldeen, L37 and 38 Seaking (5 Attack Total, 3 Pokemon)
    Route 218 - Fisherman Miguel (bottom) - L53 and 53 Gyarados (4 Attack Total, 2 Pokemon)
    Route 222 – Fisherman Alec (leftmost) – L53 and 53 Gyarados (4 Attack Total, 2 Pokemon)
    Route 225 – Ace Trainer Quinn (standing still) – L53 Pinsir and L53 Mightyena (4 Attack Total, 2 Pokemon)

    It is noted on Smogon that:


    ---------------------------
    *The pro to training with Miguel over Alec is that he's also next to Fisherman Luc (4 Speed, 2 Attack), so you can train two stats at once. The con is that you only have 3-4 spaces to move to recharge the VS Seeker.
    The pro to training with Alec over Miguel is that there's more room to move, and he's also within range of Rich Boy Trey, who has a L55 Luxio (2 Attack) and gives 8800 without Amulet Coin/Luck Incense. (Note: Firestorm88 (on Smogon) says Trey hits L60 eventually and gives 9600.) I don't see any downside to Alec. Unless you're really interested in training Speed and Attack simultaneously, but Speed is the easiest stat to do.

    **Getting to Quinn involves traveling through lots of grass and getting to Sheltin involves traveling over water, so I don't recommend it (even though there's a bit of land near where Sheltin is, you'd still have to be using Surf on and off to recharge).

    ***Ortega (on Smogon) says PI Carlos' Goldeen becomes a Seaking, meaning Carlos would give 6 Attack (not counting Macho Brave/Power items/Pokerus). And Twinks9999 and Juuka both say that Cyclist John on Cycling Road (third male from top) gets two Staraptor, which would also give 6 Attack. I can't get either of these evolutions to happen, so see what happens for you. (Note: Apparently to get these to evolve, the player must catch Heatran and finish Stark Mountain)
    ---------------------------


    For Defense
    Route 210 (tall grass area) - Ninja Boy Fabian (middle) - L23, 23, and 26 Geodude (3 Defense Total, 3 Pokemon)
    Route 212 (rain area) - Collector Dominique - L17, 18, and 19 Geodude (3 Defense Total, 3 Pokemon)
    Route 221 – Collector Ivan – L51, 52, and 53 Hippopotas (3 Defense Total, 3 Pokemon)

    For Special Attack
    Route 212 (rain area) - PKMN Ranger Jeffrey (northwest end) - L21 and 21 Prinplup (4 Sp. Attack Total, 2 Pokemon)
    Route 212 (rain area) - Scientist Shaun (need Cut) - L53 and 53 Alakazam (6 Sp. Attack Total, 2 Pokemon)
    Route 214 - Psychic Mitchell (spinning, pacing) - L38 Haunter, L42 Kadabra (4 Sp. Attack Total, 2 Pokemon)
    Route 214 - Collector Douglas (south end of split paths) - L20, 22, and 24 Roselia (6 Sp. Attack Total, 3 Pokemon)

    For Special Defense
    Route 210 (foggy section) - Ninja Boy Davido (upper level) - L27 Dustox (3 Sp. Defense Total, 1 Pokemon)
    Route 230 – SwimmerF Sophia (bottom of pair with SwimmerM) – L50 Mantyke, L52 Mantine (3 Sp. Defense Total, 2 Pokemon)
    Route 230 – SwimmerF Mallory (pacing, spinning, in the top "row" of rocks) – L50 Seel, L54 Dewgong (3 Sp. Defense Total, 2 Pokemon)

    Note: See the “Free Fishing For EV’s” section if you’re willing to waste berries, as that method is far faster than training SpD normally.

    For Speed
    Route 205 (water bridge section) - Fisherman Andrew (second from right) - L10, 10, 10, 10, 10, and 10 Magikarp (6 Speed Total, 6 Pokemon!!!)
    Cycling Road - Cyclist John (third male from top) - L37 and 39 Staravia (4 Speed Total, 2 Pokemon)

    Note: See next section.


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    |8| Note: Free Fishing For EV’s.

    A generally-accepted excellent way to gain EV’s deals with the use of the Fisherman who has 6 Magikarps in his repertoire of Pokemon. Each time he is beaten, the Power Item attached to the Pokemon being EV trained will trigger 6 times, giving (4x6)x2 EV’s with Pokerus to its respective, for a total of 48 EV’s. Using Tamato berries to rid the Pokemon of the extra Speed EV’s (12 per run-through) will be required, but this method is much faster than fighting some difficult-to-find Pokemon or hard-to-fight trainers in which it is difficult to recharge the Vs. Seeker. As well, most anything can fight him so you don’t have to keep healing damage or reviving Pokemon.


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    |9| Recommended Training

    These are the recommended places to train each stat, in my opinion. Assume use of the respective Power item and Pokerus.


    ---------------------------
    HP - Cowgirl Shelley
    Attack - Fisherman Miguel or Alec (see note in previous section)
    Defense - Free Fishing
    Special Attack - Collector Douglas
    Special Defense - Free Fishing
    Speed - Fisherman Andrew (Yep, the Free Fishing guy. Easiest stat to train.)

      Current date/time is Sat Apr 27, 2024 4:02 pm